Something that has always puzzled me is how software app developers on mobile platforms (phones, tablets) make money. Some mass market products, such as games, make money off large volume and/or advertising but how about all the others?
Writing for Stratechery, Ben Thompson illustrates the difficulty faced by app developers, particularly those developing productivity software (bolds by me):
Paper is a transformative, device-defining app, and has been awarded accordingly by both Apple and the design industry. According to App Annie, as of June 21, Paper ranked 7th in the Productivity category according to downloads (119th overall after a recent jump), and 4th in revenue (108th overall).But underneath the surface, things aren't so rosy:
By every visible measure, FiftyThree, the makers of Paper, are the definition of an app store success story...
The problem for Paper is the same for all productivity apps in the App Store: there is no way to monetize your existing users...How can any developer survive on $8.99? Not only that, customers don't have to pay again for a long time (if ever).
My use of Paper is an essential part of stratechery, yet I needed to only pay $8.99 for two in-app purchases, for which I never need to pay again. That’s a hell of a bargain, but it’s ultimately unsustainable.
Ben suggests (in other posts) several solutions, including the subscription model, but very few apps utilize that right now. The whole app industry seems ready to collapse in my opinion—unless their business model changes drastically. Tags: business analysis, technology